Q&A With CLO Symposium Keynote Speaker, Kelly Leonard
Many of the defining moments in our lives are the result of accident or luck—but why would we leave our most meaningful, memorable moments to chance when we can create them?
Amy Webb may not be a superhero – but she does have a powerful ability to anticipate trends and emerging technology that will disrupt tomorrow.
The rise of digital technology has opened the door for another look at learning portals. To make the most of them, focus on the learner experience.
Artificial intelligence can transform corporate learning and development.
What if CLOs could predict personalized learning needs or deliver targeted learning content based on work tasks before employees need it?
Leadership is everyone’s role at Mattel says Michael Nehoray, vice president and head of global learning and organization development.
Topics: learning and development, reimagining learning, CLO Symposium
Announcement on New Limitations on Vendor Attendance at Events
Strategic move designed to create forums that are more conducive to open dialogue and networking for workforce development practitioners
Chicago, IL, June 05, 2017 -- In response to feedback from many senior leaders in workforce development, Chief Learning Officer magazine is eliminating the opportunity for non-sponsoring vendors to register for its industry-leading, education-focused live conferences and events.
Should There Be a Universal Skills Measurement System?
Establishing a standard skills measurement system could make it easier for companies to source talent, but there are challenges and limitations to the practice.
The Colorado Community College System uses digital badges to display mastery of various skills needed in the manufacturing industry. These images, however, aren’t simply stitched onto a vest like a traditional badge; they intend to help people get jobs.
Game mechanics play a large role in how humans consume and remember information. Here’s why companies should integrate games in their leadership development.
Most children grow up playing board games, like Battleship, Monopoly and Clue, among others. For today’s workforce, mainly millennials, now the most populous generation in the workforce, those board games were supplemented with video games as well as mobile games, all of which provide peer-to-peer bonding along with enhanced learning opportunities thanks to the interactive nature of playing games. Most adults today play those same games with their kids — in addition to new technology-based games — for the same purpose. Games are a big part of our lives.
High potentials are not all the same. Treating them as such could cheat your organization out of industry-changing, business-boosting innovation.
There’s a great story about Billy Strayhorn, Duke Ellington’s pianist and collaborator that tells us something about truly exceptional talent. Strayhorn met Ellington in 1938 at age 23 following one of his concerts in Pittsburgh.